There was a time when Audience's contribution to the iPhone's call clarity was not only praised, but actively hunted down. But now it looks like the party is over -- at least according to the chip maker itself. Citing events "in the normal course of business" the firm believes that its technology won't be making it into Apple's next handset -- unsurprisingly a big blow for its shareholders. While it remains unconfirmed, Audience suggested in a conference call that Apple has built its own audio team. Something that is possible already creating a hubbub with other industry players. Though all things going well, we'll only have to wait a week until the new iPhone hits the surgeon's bench anyway.
NVIDIA just announced that its new Quadro K5000 GPU will be available on Mac Pros, offering 4K display compatibility and support for up to four displays, not to mention 4GB of graphics memory and about 2x faster performance than the Fermi-based Quadro 4000. While the Kepler-powered chip won't actually hit Apple systems till later this year, we got a first look at the K500 on a Mac here at IBC. NVIDIA demoed Adobe After Effects and Premiere Pro CS6 on a Mac Pro with dual K5000 GPUs.
As you'll see in the video below, with 11 streams of 1080p video at 30 fps in Premiere Pro (and one overlay of the NVIDIA logo), GPU acceleration handles the workload seamlessly, letting us add effects in real time without any processing delay. Switching to software rendering mode in the editing program shows a night-and-day difference: video playback is extremely choppy, and processing moves at a crawl. Even with two K5000 chips in this desktop, Premiere Pro utilizes just one, but After Effects takes advantage of both GPUs. In this program, NVIDIA showed us ray-tracing, a computationally intensive 3D imaging feature, which only became available in After Effects with the release of CS6. Like in Premiere Pro, the program runs smoothly enough to let us edit images in real time. Take a look for yourself by heading past the break.
RSL Steeper's beBionic3 still packs the same wireless chip, customizable silicone overlays and speed controls of its predecessor, but is now stronger and more durable. It's been redesigned with an aluminum chassis and new thumb and can now handle up to 99 pounds of weight, with almost double the grip-strength of its predecessor. The bionic hand traces faint electrical signals across the user's arm skin, amplifying them to the five digits, which can contort into 14 different grips. The mouse configuration, demonstrated in the video below, lets the user operate both buttons while holding onto the peripheral. The hand will cost between $25,000 and $35,000, depending on both the hardware and software configurations. See how the third-generation bionic limb grabs blocks, ties shoe-laces and wields pens after the break.