Tuesday, August 7, 2012

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Sprint LTE makes early appearance in Bay Area
Aug 7th 2012, 09:38

Sprint LTE makes early appearance in Bay Area

Sprint's LTE signal is well and truly out there, but it looks like roll-out is going smoother than the Now Network had predicted, appearing ahead of schedule in the San Francisco Bay Area. Tipsters have told Android Police that they've already managed to connect to the 4G network around both Palo Alto and Mountain View, reaching speeds of over 13MBps down and 8MBps up. Coverage doesn't yet extend across the whole of San Francisco, but bodes well for a swift roll-out -- and for Sprint fulfilling its promise of voice over LTE by the end of next year.

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Sprint LTE makes early appearance in Bay Area originally appeared on Engadget on Tue, 07 Aug 2012 05:38:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAndroid Police  | Email this | Comments

OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride
Aug 7th 2012, 08:54

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

Permalink TechCrunch  |  sourceKhronos Group (OpenGL ES), (OpenGL)  | Email this | Comments

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