South Korea's Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer Jan 27th 2012, 05:44 All those long, long drives to Florida in the family station wagon seemed worth it at the time, but now that we've found out that those lucky South Koreans have another crazy theme-park, we might just change our minds . Located near Seoul , Live Park uses 3D video, holograms and augmented reality, interacting with RFID wrist bands and Kinect sensors to stitch together a continuous immersive story. You (and your avatar!) have 65 attractions, over seven themed zones, and the world's biggest interactive 360 degree stereoscopic theater to wave, jump and shout your way through. Two years and $13 million in the making, Live Park's creator d'strict is now looking to license the concept out internationally, with locations in China and Singapore already earmarked. We're not sure we could handle that long of a family drive just yet, but with a Hollywood entertainment "powerhouse" reportedly nibbling, maybe we won't have to. Continue reading South Korea's Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer South Korea's Live Park uses RFID and Kinect to bring your Holodeck fantasies one step nearer originally appeared on Engadget on Fri, 27 Jan 2012 01:44:00 EDT. Please see our terms for use of feeds. Permalink Ubergizmo | Live Park | Email this | Comments | Nintendo officially announces Nintendo Network, promises personal accounts for Wii U Jan 27th 2012, 03:31 Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well. "This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself. Nintendo officially announces Nintendo Network, promises personal accounts for Wii U originally appeared on Engadget on Thu, 26 Jan 2012 23:31:00 EDT. Please see our terms for use of feeds. Permalink Joystiq | Nintendo | Email this | Comments | |